This project from chapter 4 of Coding and the Arts engages students in the cacophonous joy of making their own wild instruments. You can angle this project more towards the hardware or software side, or let each student decide where to take their projects.
[Read More]Cardboard Automata
This project, from chapter 4 of Coding and the Arts, can either be a really fun unplugged approach to get students thinking about how algorithms can be expressed physically, or you can plug it in using servos or motors.
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